TSG-001
Ship the bit
If the joke and the feature disagree, the joke wins the sprint. Players can smell earnestness from a mile away.
CHANGELOG · PUBLIC BUILD
threesided games treats the studio site like a build artifact: loud patches, honest scars, and zero LinkedIn sincerity. You’re reading marketing. We wrote it like release notes anyway.
// currently compiling attention
One title gets the spotlight while the rest pretend they’re fine waiting in CI.
It is probably you.
A free browser MUD where the Department of Destiny issued the Chosen One paperwork to everybody and then went to lunch. You get a ticket, a provisional title, and one shared persistent world full of other people holding the same ticket. Type commands or click the green words. The villain is a filing system.
A browser MUD where everyone got the same Chosen One letter. The villain is a filing system. It is winning.
// open issues labeled “fun”
The shelf. Click a box. Ignore the CTA. Both are valid player choices.
// contributing.md (emotional edition)
Four rules. Written like tickets so we can’t pretend we forgot them.
TSG-001
If the joke and the feature disagree, the joke wins the sprint. Players can smell earnestness from a mile away.
TSG-002
Label unfinished work loudly. Hide nothing behind “coming soon” fog. Scar tissue converts better than polish theater.
TSG-003
Party games exist so people look at each other. If the phone wins the staring contest, we failed the build.
TSG-004
We know this is a funnel. You know this is a funnel. Pretending otherwise is the only bug we hotfix on sight.
// wontfix ≠ wont joke
Studio-level bugs. Some are features. Some are Tuesday.
Studio site openly admits it’s selling you something. Won’t fix. Conversion liked it.
Studio now fits in three chairs. Still one coffee pot. Mitigation: shared snacks.
threesided.com occasionally leaks professionalism into this repo. Quarantine via snark.
We have patch notes. Sit with that. Community managers cost soul points we don’t budget.
// next release
Same brain as threesided.com. Worse impulse control, better snack budget.