threesided games

STUDIO BUILD LOG

Three humans. Loud by policy.

ThreeSided Games makes party chaos, browser RPGs, and desktop pests that know they’re in a pitch. We document the nonsense like release notes because honesty scales better than brand guidelines.

You’re already scrolling. We respect the hustle. Click a title, ignore the CTA, or bounce to the grown-up consultancy. All valid player choices.

Headcount
3
Titles
13
Voice
patch notes
Parent
threesided.com

// runtime policy

How we ship

TSG-001

Ship the bit

If the joke and the feature disagree, the joke wins the sprint. Players can smell earnestness from a mile away.

TSG-002

WIP is a status, not a confession

Label unfinished work loudly. Hide nothing behind “coming soon” fog. Scar tissue converts better than polish theater.

TSG-003

Rooms over retention charts

Party games exist so people look at each other. If the phone wins the staring contest, we failed the build.

TSG-004

Fourth wall is load-bearing

We know this is a funnel. You know this is a funnel. Pretending otherwise is the only bug we hotfix on sight.

// tracker

Studio known issues

  • #12high

    Dignity regression after v0.9.0

    Studio site openly admits it’s selling you something. Won’t fix. Conversion liked it.

  • #27medium

    Three-human bus factor

    Studio now fits in three chairs. Still one coffee pot. Mitigation: shared snacks.

  • #41low

    Parent brand keeps offering “strategy”

    threesided.com occasionally leaks professionalism into this repo. Quarantine via snark.

  • #58wontfix

    Players expect a Discord with vibes

    We have patch notes. Sit with that. Community managers cost soul points we don’t budget.

// support ticket (friendly)

Talk to the build farm

Press, collabs, “why is your host so mean,” or consultancy work that accidentally becomes a game.