
Showcase · 2026 · available now
Pass-and-play that doesn’t need a schedule
Dungeon
Jerks
Snarky tile-and-card board game on the web. Pass-and-play or async multiplayer. 110 tiles, pre-baked narration, and CPU bots that wait for the bit to land before they ruin your run.
- Players1 to 6
- Session30 to 90 min
- PriceFree to play

Interactive digipak for Dungeon Jerks. Drag to rotate when pointer input is available.
Get the game
Pick your screen.
Live destinations link out. Review and coming-soon builds stay visible without pretending they can be downloaded today.
Live destinations open directly. Review and coming-soon builds remain visible without pretending the store paperwork has already behaved itself.
The pitch
Pass-and-play that doesn’t need a schedule
Snarky tile-and-card board game on the web. Pass-and-play or async multiplayer. 110 tiles, pre-baked narration, and CPU bots that wait for the bit to land before they ruin your run.
Screenshot theatre
One large view. No postage stamps.
The viewer keeps captions and controls attached to the selected image, with a filmstrip for quick scanning and keyboard navigation.








01 / 08

01 / The premise
110 tiles, 89 characters, 105 roast-ready actions
110 tiles, roast-ready actions
- 110 tiles, 89 characters, 105 roast-ready actions
- 110 tiles, roast-ready actions
- Browser · Pass-and-play · Async multiplayer

02 / The system
CPU bots that wait for narration before acting
Bots wait for narration
- CPU bots that wait for narration before acting
- Bots wait for narration
- Browser · Pass-and-play · Async multiplayer

03 / The payoff
Spectator links for the peanut gallery
Spectator links for hecklers
- Spectator links for the peanut gallery
- Spectator links for hecklers
- Browser · Pass-and-play · Async multiplayer
Under the box art
The build, by layer.
The stack is explained by responsibility, not dumped into a cloud of badges and left to fend for itself.
- 01
Product client
The player-facing experience, interaction model, and visual system.
- SvelteKit
- Svelte 5
- TypeScript
- 02
Systems and delivery
State, content, persistence, hosting, and platform delivery behind the experience.
- Netlify
- Netlify Blobs
- ElevenLabs
Current build
What changed lately.
Product polish with a little patch-note scar tissue left visible.
- v1.2.0
Bot turn gating so narration finishes first.
- v1.1.4
Spectator links for the peanut gallery.
The useful ending
Choose your platform.
Open the product.
Snarky tile-and-card board game on the web. Pass-and-play or async multiplayer. 110 tiles, pre-baked narration, and CPU bots that wait for the bit to land before they ruin your run.