
Showcase · 2026 · available now
The party game where pointing is a mechanic
Big Black
Cards
Write the worst answer you can defend, watch every cursor pile onto it, then let the room decide who gets temporary custody of the scoreboard. Big Black Cards turns the usual waiting around a card game into the loud part.
- Players3 to 10
- Session20 to 45 min
- PriceFree to play

Interactive digipak for Big Black Cards. Drag to rotate when pointer input is available.
Get the game
Pick your screen.
Live destinations link out. Review and coming-soon builds stay visible without pretending they can be downloaded today.
Live destinations open directly. Review and coming-soon builds remain visible without pretending the store paperwork has already behaved itself.
The pitch
Realtime is the feature
Write the worst answer you can defend, watch every cursor pile onto it, then let the room decide who gets temporary custody of the scoreboard. Big Black Cards turns the usual waiting around a card game into the loud part.
Screenshot theatre
One large view. No postage stamps.
The viewer keeps captions and controls attached to the selected image, with a filmstrip for quick scanning and keyboard navigation.







01 / 07

01 / Everybody is visible
Realtime is not plumbing. It is the joke.
Named cursors, reactions, chat, and presence turn dead time into heckling time. You can see who is hovering over the same awful answer and exactly who started the pile-on.
- Named live cursors across the room
- Reactions land directly on the play
- Spectator energy without a separate mode

02 / One room, many screens
The television performs. Phones keep secrets.
The big screen owns the room code, prompts, judging, and payoff. Phones become private hands. The same session can also run entirely in browsers when the sofa is inconveniently distributed across a continent.
- TV-first stage with title-safe layouts
- Private phone controllers
- Desktop and remote play from the same room model

03 / Built for the bit
The host keeps the silence from winning.
A timed voice and animation layer reads the room, fills gaps, and gives every phase a beginning and an ending. It feels closer to a small game show than a shared form with cards in it.
- Pre-baked and generated host lines
- Phase-aware pacing and audio ownership
- Reduced-motion and silent fallbacks
Under the box art
The build, by layer.
The stack is explained by responsibility, not dumped into a cloud of badges and left to fend for itself.
- 01
Game client
One responsive game surface shared by the web and native shells.
- React 19
- Vite 8
- TypeScript 6
- Tailwind CSS 4
- 02
Realtime room
Presence, live cursors, plays, judging, reactions, and room recovery.
- Supabase Realtime
- Postgres
- Zustand
- 03
Native delivery
Phone, television, Apple platform, Android, and desktop packaging.
- Capacitor 8
- SwiftUI
- Tauri 2
- Gradle
- 04
Show layer
Host timing, transitions, prompts, card content, and the television stage.
- Framer Motion
- Lottie
- TTS audio
- Airtable sync
Current build
What changed lately.
Product polish with a little patch-note scar tissue left visible.
- v0.6.0
Fire TV support for the couch roast.
- v0.5.3
Reaction spam tuning. Still spam.
The useful ending
Choose your platform.
Open the product.
Write the worst answer you can defend, watch every cursor pile onto it, then let the room decide who gets temporary custody of the scoreboard. Big Black Cards turns the usual waiting around a card game into the loud part.