threesided games

Showcase · 2026 · available now

The party game where pointing is a mechanic

Big Black
Cards

Write the worst answer you can defend, watch every cursor pile onto it, then let the room decide who gets temporary custody of the scoreboard. Big Black Cards turns the usual waiting around a card game into the loud part.

  • Players3 to 10
  • Session20 to 45 min
  • PriceFree to play
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Get the game

Pick your screen.

Live destinations link out. Review and coming-soon builds stay visible without pretending they can be downloaded today.

Play on the webDesktop browserAvailable nowPlay on mobilePhone controllerAvailable now
Play on Fire TVLiving room stageAvailable now
Apple TVArriving very soonIn review
MacArriving very soonIn review
iPadArriving very soonIn review
iPhoneArriving very soonIn review
RokuPlanned releaseComing soon
AndroidPlanned releaseComing soon

Live destinations open directly. Review and coming-soon builds remain visible without pretending the store paperwork has already behaved itself.

The pitch

Realtime is the feature

Write the worst answer you can defend, watch every cursor pile onto it, then let the room decide who gets temporary custody of the scoreboard. Big Black Cards turns the usual waiting around a card game into the loud part.

01 / Everybody is visible

Realtime is not plumbing. It is the joke.

Named cursors, reactions, chat, and presence turn dead time into heckling time. You can see who is hovering over the same awful answer and exactly who started the pile-on.

  • Named live cursors across the room
  • Reactions land directly on the play
  • Spectator energy without a separate mode

02 / One room, many screens

The television performs. Phones keep secrets.

The big screen owns the room code, prompts, judging, and payoff. Phones become private hands. The same session can also run entirely in browsers when the sofa is inconveniently distributed across a continent.

  • TV-first stage with title-safe layouts
  • Private phone controllers
  • Desktop and remote play from the same room model

03 / Built for the bit

The host keeps the silence from winning.

A timed voice and animation layer reads the room, fills gaps, and gives every phase a beginning and an ending. It feels closer to a small game show than a shared form with cards in it.

  • Pre-baked and generated host lines
  • Phase-aware pacing and audio ownership
  • Reduced-motion and silent fallbacks

Under the box art

The build, by layer.

The stack is explained by responsibility, not dumped into a cloud of badges and left to fend for itself.

  1. 01

    Game client

    One responsive game surface shared by the web and native shells.

    • React 19
    • Vite 8
    • TypeScript 6
    • Tailwind CSS 4
  2. 02

    Realtime room

    Presence, live cursors, plays, judging, reactions, and room recovery.

    • Supabase Realtime
    • Postgres
    • Zustand
  3. 03

    Native delivery

    Phone, television, Apple platform, Android, and desktop packaging.

    • Capacitor 8
    • SwiftUI
    • Tauri 2
    • Gradle
  4. 04

    Show layer

    Host timing, transitions, prompts, card content, and the television stage.

    • Framer Motion
    • Lottie
    • TTS audio
    • Airtable sync

Current build

What changed lately.

Product polish with a little patch-note scar tissue left visible.

  1. v0.6.0

    Fire TV support for the couch roast.

  2. v0.5.3

    Reaction spam tuning. Still spam.

The useful ending

Choose your platform.
Open the product.

Write the worst answer you can defend, watch every cursor pile onto it, then let the room decide who gets temporary custody of the scoreboard. Big Black Cards turns the usual waiting around a card game into the loud part.