threesided games

Showcase · 2026 · in development

Failure is content

Critical
Fail

A cozy browser MMO where bad rolls aren’t a game-over screen. They’re plot. Tile exploration, turn-based combat, and NPCs who remember the dumb thing you said three rooms ago.

  • Players1 adventurer
  • SessionDrop in, drop out
  • PriceFree beta
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Get the game

Pick your screen.

Live destinations link out. Review and coming-soon builds stay visible without pretending they can be downloaded today.

Live destinations open directly. Review and coming-soon builds remain visible without pretending the store paperwork has already behaved itself.

The pitch

Failure is content

A cozy browser MMO where bad rolls aren’t a game-over screen. They’re plot. Tile exploration, turn-based combat, and NPCs who remember the dumb thing you said three rooms ago.

01 / The premise

Fail-forward comedy loops: bad rolls advance the bit

Fail-forward comedy loops

  • Fail-forward comedy loops: bad rolls advance the bit
  • Fail-forward comedy loops
  • Browser

02 / The system

Tile exploration with reactive NPCs

Combat that prefers punchlines to DPS sheets

  • Tile exploration with reactive NPCs
  • Combat that prefers punchlines to DPS sheets
  • Browser

03 / The payoff

Turn-based combat that prefers punchlines to DPS spreadsheets

Dialogue that snitches later

  • Turn-based combat that prefers punchlines to DPS spreadsheets
  • Dialogue that snitches later
  • Browser

Under the box art

The build, by layer.

The stack is explained by responsibility, not dumped into a cloud of badges and left to fend for itself.

  1. 01

    Product client

    The player-facing experience, interaction model, and visual system.

    • Phaser 4.2
    • React 19
    • Vite 6
    • TypeScript
  2. 02

    Systems and delivery

    State, content, persistence, hosting, and platform delivery behind the experience.

    • Zustand
    • Neon
    • Vitest
    • Playwright

Current build

What changed lately.

Product polish with a little patch-note scar tissue left visible.

  1. v0.4.2

    Bad rolls advance story beats harder. Dignity optional.

  2. v0.4.0

    Reactive NPC memory pass. They will bring it up.

The useful ending

Choose your platform.
Open the product.

A cozy browser MMO where bad rolls aren’t a game-over screen. They’re plot. Tile exploration, turn-based combat, and NPCs who remember the dumb thing you said three rooms ago.