
Showcase · 2026 · in development
Failure is content
Critical
Fail
A cozy browser MMO where bad rolls aren’t a game-over screen. They’re plot. Tile exploration, turn-based combat, and NPCs who remember the dumb thing you said three rooms ago.
- Players1 adventurer
- SessionDrop in, drop out
- PriceFree beta

Interactive digipak for Critical Fail. Drag to rotate when pointer input is available.
Get the game
Pick your screen.
Live destinations link out. Review and coming-soon builds stay visible without pretending they can be downloaded today.
Live destinations open directly. Review and coming-soon builds remain visible without pretending the store paperwork has already behaved itself.
The pitch
Failure is content
A cozy browser MMO where bad rolls aren’t a game-over screen. They’re plot. Tile exploration, turn-based combat, and NPCs who remember the dumb thing you said three rooms ago.
Screenshot theatre
One large view. No postage stamps.
The viewer keeps captions and controls attached to the selected image, with a filmstrip for quick scanning and keyboard navigation.








01 / 08

01 / The premise
Fail-forward comedy loops: bad rolls advance the bit
Fail-forward comedy loops
- Fail-forward comedy loops: bad rolls advance the bit
- Fail-forward comedy loops
- Browser

02 / The system
Tile exploration with reactive NPCs
Combat that prefers punchlines to DPS sheets
- Tile exploration with reactive NPCs
- Combat that prefers punchlines to DPS sheets
- Browser

03 / The payoff
Turn-based combat that prefers punchlines to DPS spreadsheets
Dialogue that snitches later
- Turn-based combat that prefers punchlines to DPS spreadsheets
- Dialogue that snitches later
- Browser
Under the box art
The build, by layer.
The stack is explained by responsibility, not dumped into a cloud of badges and left to fend for itself.
- 01
Product client
The player-facing experience, interaction model, and visual system.
- Phaser 4.2
- React 19
- Vite 6
- TypeScript
- 02
Systems and delivery
State, content, persistence, hosting, and platform delivery behind the experience.
- Zustand
- Neon
- Vitest
- Playwright
Current build
What changed lately.
Product polish with a little patch-note scar tissue left visible.
- v0.4.2
Bad rolls advance story beats harder. Dignity optional.
- v0.4.0
Reactive NPC memory pass. They will bring it up.
The useful ending
Choose your platform.
Open the product.
A cozy browser MMO where bad rolls aren’t a game-over screen. They’re plot. Tile exploration, turn-based combat, and NPCs who remember the dumb thing you said three rooms ago.