threesided games

DND product family · web suite

One campaign. Four connected instruments.

DND
Suite

Build the world, remember what happened, fight through it, and keep the party together between sessions. Every tool opens the same campaign. Every card remains part of the same story.

  • 4connected products
  • 1shared account
  • poor decisions retained
← Tools showcase

The product line

A campaign loop, not four unrelated tabs.

The parent page explains the shared promise first. Each product then gets its own storefront, screenshots, features, stack, and direct launch link.

Shared campaign spine
  • Supabase account
  • Campaign membership
  • Shared campaign cards
  • Dice and Oracle packages
  • Cloudflare delivery

One evening, end to end

Prep stops being a folder. Play stops being four logins.

  1. Before the session

    Build in Cards

    Import the character, arrange the quest, connect the NPC, and keep the stat block attached.

  2. At the table

    Fight in War

    Drop the same cards onto the map. Movement, facing, effects, and dice stay with the encounter.

  3. During the noise

    Talk in Chat

    Roll where everyone can see it, whisper when they should not, and summon the card into the thread.

  4. After the damage

    Remember in Note

    Capture the speakers, update canon, and let the relationship graph retain who betrayed whom.

Choose your instrument

Every product gets a proper shelf.

These are product entries, not generic game cards. Each has a job in the family, a live web destination, and a deeper page built around that job.

Build the campaign

DND Cards

Every piece of the world becomes a card.

Create, import, arrange, and connect NPCs, spells, items, locations, and quests. The grimoire is both campaign home and the source deck for every other tool.

  • Campaign boards
  • D&D Beyond import
  • PDF shredder
  • Card-native VTT

Remember the campaign

DND Note

Session notes that know what the names mean.

Capture speakers, sessions, entities, and relationships. Canon stays traceable, while Oracle answers from the campaign instead of inventing a second one.

  • Speaker diarization
  • Lore graph
  • Canon provenance
  • Grounded Oracle

Fight through the campaign

DND War

The shared deck becomes a battlefield.

Put campaign cards onto switchable 2D and 3D battlefields with full standees and minis, movement, facing, combat effects, and cinematic dice. Rules read from the same grimoire used during prep.

  • 2D and 3D virtual tabletop
  • Full standees and 3D minis
  • Routed movement and flanking
  • Combat automation and FX

Play between sessions

DND Chat

The tavern keeps the dice log honest.

Roll, whisper, summon cards, schedule the party, and keep the campaign conversation attached to the campaign itself.

  • Auditable rolls
  • Card summons
  • Whispers
  • Shared campaigns

Web only, for now

Open one door.
The whole campaign is behind it.

Start with DND Cards, or go directly to the instrument you need. The shared account and campaign spine keep the handoff intact.

DND Cards ↗DND Note ↗DND War ↗DND Chat ↗